Customer Experience

Customer Experience, commonly abbreviated as CX, refers to the overall perception created by all interactions a customer has with a brand. Many touchpoints are part of customer experience, including marketing communication, the sales process, website experience, customer service, delivery and returns. For this reason, CX is not a single transaction or isolated contact point; it is the total experience a customer has with a brand.

Customer experience also includes what customers think about a brand and how they feel during their interactions with it. A customer being able to find a product easily, complete the purchase process smoothly, receive quick support and feel secure after the sale can create a positive customer experience. In contrast, complex processes, slow responses, unclear communication, difficult return policies or inconsistent messaging can create a negative customer experience.

Customer experience is often confused with user experience. User Experience, or UX, usually focuses on the experience of using a specific website, mobile application, software, device or digital product. Customer experience is broader and covers the entire relationship with the brand. For example, easy product search, filtering and checkout steps on an e-commerce website are positive from a UX perspective. However, timely delivery, customer service support and a smooth return process fall under CX.

Customer experience consists of many touchpoints. Ads, social media posts, email campaigns, websites, mobile apps, store experience, pricing, sales representatives, call centres, shipping processes and loyalty programmes can all be part of these touchpoints. When a customer has a positive or negative experience at any of these points, their overall perception of the brand may be affected. Therefore, CX is not only the responsibility of the customer service team; it is a shared responsibility across the entire company.

For example, consider a user who wants to buy a concert ticket online. The user visits the ticketing website, finds the concert page, checks the seating plan, compares prices and quickly purchases the ticket. Receiving the ticket by email without issues and having clear purchase steps are examples of a good user experience. However, if the customer later needs a refund or change before the concert, fast, clear and solution-oriented support from customer service becomes an important part of the customer experience.

Different metrics can be used to measure customer experience. Net Promoter Score, or NPS, is a common metric that measures how likely a customer is to recommend the brand. It is usually based on the question “How likely are you to recommend our brand, product or service to a friend or colleague?” and uses a scale from 0 to 10. Customers who give 9-10 are classified as promoters, those who give 7-8 are passives and those who give 0-6 are detractors.

However, NPS is not sufficient on its own to measure customer experience. Customer Satisfaction Score, or CSAT, can be used to measure satisfaction after a specific interaction or experience. Customer Effort Score, or CES, helps understand how much effort a customer had to make to complete a task. In addition, repeat purchase rate, churn rate, complaint rate, support response time and customer lifetime value can also be used to evaluate CX performance.

In summary, customer experience is a strategic concept that reflects the quality of the entire relationship between a customer and a brand. Good CX management can make it easier for customers to trust the brand, purchase again and recommend it to others. A successful customer experience requires more than offering a good product; brands should design a consistent, fast, clear and customer-focused experience across all touchpoints.

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